Desirable Youth Challenge™

DESIRABLE YOUTH CHALLENGE™

LEAD • SERVE • BUILD • WELLNESS • IMPACT

Ages 13–18 | Louisiana + Texas
Greater New Orleans • Greater Houston

I am Desirable.
I am Purpose.
I am the future of care.

Presented by Desirable Home Care Services, LLC™

APPLY NOW


ABOUT THE DESIRABLE YOUTH CHALLENGE™

The Desirable Youth Challenge™ is a year-long youth development experience designed to help young people grow through leadership, service, entrepreneurship, wellness, and community impact.

Participants become part of a supportive Squad where they build confidence, strengthen communication skills, serve their communities, learn practical business skills, develop positive everyday wellness habits, and turn what they learn into meaningful action.

This is not simply a sales program. Entrepreneurship, sales, raffles, fundraising, and event support may be included as BUILD experiences, but they represent only one part of the complete Desirable Youth Challenge™ experience.


THE FIVE PILLARS

LEAD

Build confidence, communication, teamwork, professionalism, public speaking, responsibility, and leadership skills.

SERVE

Participate in community service, senior and community outreach, family initiatives, Care Is The Culture™, and other approved service opportunities.

BUILD

Learn entrepreneurship, customer service, sales, financial literacy, marketing, business basics, and responsible decision-making through approved experiences.

WELLNESS

Develop positive everyday wellness habits through movement, hydration, nourishment, rest and recovery, Protect Your Peace, and personal wellness education.

IMPACT

Identify a community need, develop an idea, create an action plan, take meaningful action, and reflect on the difference made.


100 CREDITS. FIVE PILLARS. ONE JOURNEY.

The Desirable Youth Challenge™ uses a 100-Challenge-Credit system. Each pillar offers up to 20 Challenge Credits:

  • LEAD — 20 Credits
  • SERVE — 20 Credits
  • BUILD — 20 Credits
  • WELLNESS — 20 Credits
  • IMPACT — 20 Credits

TOTAL — 100 CHALLENGE CREDITS

Challenge Credits are awarded for verified completion and participation. Simply registering for an activity, attending without participating, selling a certain dollar amount, or completing a certain number of sales does not automatically equal Challenge Credits.

SHOW UP + PARTICIPATE + REFLECT + GET VERIFIED = PROGRESS


ACHIEVEMENT LEVELS

BRONZE — 20 Credits
Getting Started

SILVER — 40 Credits
Building Consistency

GOLD — 60 Credits
Growing as a Leader

PLATINUM — 80 Credits
Leading & Making an Impact

DIAMOND — 100 Credits
Youth Ambassador / Highest Achievement

Beginning at Gold, participants must demonstrate progress across multiple pillars. Platinum and Diamond require progress across all five pillars.

Diamond also requires a Community Impact Project, final reflection/presentation, and satisfactory participation and conduct.

Challenge achievement is based on verified growth and participation—not sales dollars.

Sales and fundraising recognition may be offered separately during approved campaigns, but special recognition does not add Challenge Credits.


THE FOUR STAGES OF THE CHALLENGE

1. FIND YOUR VOICE — LEAD

Build confidence, communication, personal goals, teamwork, professionalism, and leadership skills.

2. CARE IN ACTION — SERVE + WELLNESS

Serve others while learning how caring for your community and caring for your own wellness can work together.

3. BUILD SOMETHING — BUILD

Develop entrepreneurship, customer service, financial literacy, marketing, and practical business skills through approved experiences.

4. MAKE YOUR MARK — IMPACT

Use what you have learned to identify a need, develop an idea, create a plan, take action, and reflect on the difference you helped make.


SQUADS & SQUAD LEADERS

Participants become part of a Desirable Youth Challenge™ Squad led by an approved Squad Leader. Each Squad Leader helps build a Squad of up to 10 approved youth participants.

Squad Leaders may actively recruit youth and direct interested participants and families to the official DHCS™ website to apply. DHCS™ may also recruit participants through community outreach, partnerships, events, referrals, social media, and other approved channels.

Squad Leaders mentor and encourage youth, coordinate Squad activities, guide skill development, monitor progress, verify eligible Challenge activities, maintain communication, and report program progress to DHCS™.

Squad Leaders also help participants navigate approved community-service, entrepreneurship, fundraising, wellness, outreach, event, and Community Impact experiences.

Squad Leaders guide youth—they do not do the work for participants. Youth are expected to take responsibility, communicate, make decisions, solve problems, and grow increasingly independent throughout the Challenge.


STAYING CONNECTED

Participants stay connected with their Squad throughout the program through scheduled Squad Huddles, weekly challenges/check-ins, program activities, service experiences, and other approved communications.

The official program calendar identifies required Huddles, activities, deadlines, service opportunities, special events, and other important dates.

Louisiana and Texas opportunities may differ. When a listed opportunity is not reasonably available in a participant's location, DHCS™ may approve an equivalent activity that meets the same learning objective.


WELLNESS WITH COACH SPUD™

Coach Spud™ supports the active, everyday wellness side of the Desirable Youth Challenge™.

  • KEEP MOVING™
  • Movement
  • Hydration
  • Nourishment
  • Rest & Recovery
  • Protect Your Peace

Wellness activities are educational and focused on helping participants develop positive everyday habits.

DHCS™ WELLNESS LOUNGE

The DHCS™ Wellness Lounge offers a quieter wellness experience where participants can listen to relaxing sounds, slow down, reset, and enjoy a moment of calm.

Coach Spud™ and the DHCS™ Wellness Lounge serve different purposes. The Wellness Lounge does not create an additional credit category. WELLNESS remains a maximum of 20 Challenge Credits.


CARE IN ACTION — SERVE

Participants may take part in approved service experiences involving seniors, children, families, community organizations, food and resource initiatives, literacy, community events, Care Is The Culture™, Care Cubs™, Coffee & Connection™, and approved community partners.

See a need. Care enough to respond.

Service is about more than collecting hours. Participants are encouraged to learn from each experience, contribute appropriately, and reflect on the difference their service made.


BUILD — ENTREPRENEURSHIP & BUSINESS SKILLS

BUILD gives participants practical opportunities to develop entrepreneurship, customer service, financial literacy, budgeting, marketing, presentation, sales, fundraising, event-support, professional communication, and recordkeeping skills.

Sales, raffles, fundraising, and sponsorship introductions may be used as approved learning experiences. Participants and Squad Leaders must follow official DHCS™ campaign information and instructions.

Participants and Squad Leaders may not create their own prices, discounts, QR codes, payment methods, refund policies, sponsorship packages, contracts, agreements, or promises on behalf of DHCS™.

IF YOU'RE UNSURE ABOUT THE MONEY, TICKETS, QR CODE, PRICE, OR RULES — STOP AND ASK. NEVER GUESS.

Sales totals do not determine Challenge achievement levels.


MAKE YOUR MARK — COMMUNITY IMPACT

IMPACT gives participants the opportunity to take what they have learned and turn it into meaningful action.

  1. Identify a community need.
  2. Develop an approved project idea.
  3. Create a simple action plan.
  4. Participate in or complete a Community Impact Project.
  5. Present results and complete a final reflection.

SEE A NEED. CARE ENOUGH TO RESPOND. MAKE YOUR MARK.


CARE IS THE CULTURE™

Through Care Is The Culture™, participants may have opportunities to serve, support families, participate in outreach, assist with approved community events, and contribute to activities that strengthen communities.

Care Is The Culture™
Building A Care-Filled Nation™


CARE IS THE CULTURE™ SNEAKER BALL

The Care Is The Culture™ Sneaker Ball may be included as a special DHCS™ event and possible Youth Challenge participation or recognition opportunity.

Sneaker Ball attendance, ticket sales, VIP table sales, and fundraising totals are not the basis of Challenge achievement and are not required to earn Bronze, Silver, Gold, Platinum, or Diamond.


FUTURE LEADERSHIP OPPORTUNITIES

Participants who demonstrate growth, responsibility, leadership, service, and positive program participation may be considered for future leadership, mentorship, recognition, or other DHCS™ opportunities when available.

Participation in the Desirable Youth Challenge™ does not guarantee employment, a paid internship, advancement, or a specific future position.


HOW ENROLLMENT WORKS

  1. Youth submits the official Desirable Youth Challenge™ application through DHCS™.
  2. DHCS™ completes an initial eligibility and application-completeness review.
  3. Eligible applicants may be interviewed by the appropriate Squad Leader.
  4. Participant selection is completed through a shared DHCS™ and Squad Leader review process.
  5. Required parent/guardian documentation is completed before final enrollment.
  6. DHCS™ confirms final administrative enrollment and maintains official program records.

READY TO TAKE THE CHALLENGE?

Ages 13–18
Louisiana + Texas
Greater New Orleans • Greater Houston

APPLY NOW

I am Desirable.
I am Purpose.
I am the future of care.

LEAD • SERVE • BUILD • WELLNESS • IMPACT

Care Is The Culture™
Building A Care-Filled Nation™


CONTACT

Desirable Home Care Services, LLC™

Louisiana: 866-233-3598
Texas: 866-204-4509
Email: tiffany@desirablehomecareservicellc.com
Website: desirablehomecareservicellc.com